Here are some Reference images to show you what Rooney looks like.
Here is a front draw over with the reference image (on Left) and my Mudbox model (on Right). Also I added color rings to mark the musculature of the face.
Here is a profile draw over with the reference image (on Left) and my Mudbox model (on Right). Also I added color rings to mark the musculature of the face.
So this was my first attempt at Retopology. But I ran into som issues with the edge loops coming from the Ear.
This was the Retopo that I ended up using. As you can see the quads look much better.
All 4 of these close ups show different rings around the eyes mouth and ears.
This is my untextured mesh.
I am currently Mapping the UVs so these three images are supposed to show texture flow.
Make sure you model for animation so it looks better on your reel
ReplyDeleteHere is a GREAT resource to help you
http://www.phungdinhdung.com/Studies_paper/Realistic_face_modeling.shtm